

Players play as protagonist Lo Wang on a quest to hunt an ancient dragon that has recently been awakened. The game is known for its over-the-top action and tongue-in-cheek humor. As expected, there is lots of blood, dismemberment, and witty humor throughout the trailer.įlying Wild Hog has helped bring the franchise back as of 2013 with its release of Shadow Warrior, a new take on the franchise made famous by former developer 3D Realms. The trailer showcases some of the chaotic fun players can expect to see during their journey. The game will also be available on PlayStation Now at launch (seems Sony isn’t content to let Xbox Game Pass get all the Day 1 launches anymore).March 1st is almost here and Devolver Digital has just released the latest gameplay trailer for its latest hack-and-slash first-person shooter, Shadow Warrior 3.
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Shadow Warrior 3 will be available on PC, Xbox One, and PS4, and playable via backward compatibility on Xbox Series X/S and PS5, on March 1. Paired with a little fluid wall running and combat sliding, players will become masters of dancing around an arena in a creative display of force. The grapple hook will allow you to dart and swing around arenas, close the gap between yourself and a demonic target for a chest-caving kick, and cling questionably placed exploding barrels in just the right spot for an explosive result.
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However, in Shadow Warrior 3 we think it adds a new dimension of freedom to combat and traversal by allowing players to pull out a few tricks to break free of a sticky situation or clear some room in a battle arena.

Nearly every enemy in the game can be dispatched with a finisher to take a Gore Weapon or perk that players will learn to execute at the perfect moment for each situation. Shadow Warrior 3 takes that to another level by rewarding players with Gore Weapons, a feature where you literally separate enemies from their implanted tools of destruction and turn them against the horde for a limited time. Executions & Gore Weapons - The modern shooter scene has ramped up the action with the addition of executions, or ‘finishers’ at the end of hard fought battles.It’s a viciously fun cycle and we think it will keep players dancing between blades and bullets with each encounter.
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Striking down a demon with the katana will now yield ammo for your ranged weapons, while blasting them to bloody pieces drops health to patch yourself up and go in for more close-up combat.

The new game expands on that mechanic in a few ways including the ability to level up your katana to perform new attacks and creating a relationship between how you kill an enemy and the resources gained from each conquered monster. Swordplay - The Shadow Warrior series has always leaned into the concept that a melee weapon like our katana shouldn’t be thought of as a last resort when you run out of ammo but rather a lethal option in the arsenal that makes players risk getting closer in order to land devastating blows on demons. Here’s a bit more detail on Shadow Warrior’s 3 gameplay, courtesy of the PlayStation Blog:
